DEEP URBANISM

 

UCLA IDEAS Technology Studio Spring 2020

Research Lead: Guvenc Ozel 

Instructor: Guvenc Ozel, Benjamin Ennemoser

Technologies: machine learning, gaming engines

Students: Ali Hakami, Dipinti Kapoor, Zhishan Liu, Weonwoo Choi, Onur Koyun, Zhi Zhou, Sangmi Lee, Kaushil Shah, Irem Uygur, Huilin Liu, Wei Xie, Xiaoman Zhang, Xuanhong Liu, Yiyin Wu, Siyuan Xu

Technocritical Architectural Narratives for Human/ Machine Society

In the world of surveillance capitalism designed to collect and monetize data, digital representations of ourselves and our environments are harvested by CCTV cameras, drones, internet bots, social media platforms and their adversaries for social, economic and political manipulation and control. Since the modes of operation for these platforms and how they monetize our actions are opaque, how do we create useful and engaging methods to understand the impact of our digital behaviors? Data is inherently invisible, ubiquitous, complex and intangible. It has no scale, no materiality and no perceivable properties through our senses. Its impact can only be measured through its subjectivity and influence in the social sphere. Through instrumentalizing architecture, the objective of the Deep Urbanism studio is to demystify the inner-workings of the algorithms that hold increasing influence over our decisions, emotions, and sense of self by turning them into media that are comprehensible through our spatial perception. By subverting their innate purpose and objectifying them, the studio aims to hack such computational systems of surveillance and control in order to exploit them for their creative potential for architectural production.

Based on this premise, the title for the studio, Deep Urbanism, is a double entendre, one referring to the utilization of deep learning algorithms for their generative potential for creating novel architectural and urban form, the other referencing a contemporary mode of “deep state” where the data of individuals are constantly collected, archived, manipulated and weaponized. Computer vision systems coupled with machine learning allow for these emergent systems of control to be deployed. We will be using the current form of computer vision systems and the databases they create as our arsenal to understand how machines see our world, and critically utilize machine learning to decipher how they interpret what they see. The studio will explore this idea in a singular project that expands throughout the entire year in 3 fundamental scales of production: architectural form, urban speculation and narrative representation.

Fall:

Architecture of Dataism: Exploiting Computational Systems of Surveillance and Control for Architectural Production

Winter:

(Machine) Learning from MetaCity: Synthetic Urbanities for the Post-Anthropocene

Spring:

DeepFake Simulacrum: Narrative, Experience and Representation in Extended Reality